Teenage detective Xander DeWitt is the new kid at Bixler Valley High, and he’s there to unravel the biggest mystery of his life- the truth about his missing father. But in order to crack this case, Xander must learn to work with a partner- fearless investigative reporter Kenzie Messina.
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Long ago in the Iron Age a shadow loomed over a lonely village. For generations the village youths are stolen from their families and delivered as sacrifice to a mythical beast – the Minotaur, that dwells beneath a great palace. Theo, haunted by the loss of his love in an earlier sacrifice is convinced that the beast isn’t real and that his girl still lives as a slave within the palace. His father Cyrnan, the village leader, tries to reason with Theo not to go but Theo is driven by blind rage. He devises a plan and is taken with the other youths who are dragged screaming from their families.
Featuring jaw-dropping 3D cinematography, stirring original music, and Africa’s original rock star animals. Emmy Award-winning host Hunter Ellis takes viewers on an unforgettable safari that puts them up-close and personal with the wonders of Africa. With Hunter as your very own personal safari guide, you will run with a herd of graceful gazelles, travel in a hot air balloon to soar with high-flying birds, cross the wide-open plains in an elusive hunt to track down the nearly extinct African black rhino, and scramble up a steep mountain in the rain to meet a pack of gorillas in the mist.
During the last winter of the Civil War, cavalry officer Amos Dundee leads a contentious troop of Army regulars, Confederate prisoners and scouts on an expedition into Mexico to destroy a band of Apaches who have been raiding U.S. bases in Texas.
A comet bearing a deadly Pokemon creature crash-lands onto Earth, terrorising a nearby high-tech city, where Ash, Pikachu and friends are currently visiting…
Shivaay , a fearless Himalayan mountaineer covered in Lord Shiva tattoos, heads to Bulgaria to fulfill his nine-year-old daughter Gaura’s wish of seeing her mother Olga, who abandoned them years ago. But their plan goes for a toss when the little girl gets kidnapped in the foreign land. Rescuing her from the masked child-traffickers becomes his only reason for survival.
On a school trip at the local museum, class troublemaker Scott Collins experiences a bizarre psychic connection with one of its artifacts – a skull. The creepy skull allows him to for-see his grandmother’s death. Of course, nobody believes him, passing it off as one of his usual tales. But after gran dies suddenly, his younger sister, Trish, for whom he shares a mutual contempt, is stunned to learn that her brother’s premonition was true. With both parents out of work and their house on the verge of foreclosure, Scott, still affected by the powers of the skull, convinces his family to accept employment as caretakers for a large Victorian house in the countryside. When they arrive they meet the owner, Trelawney, a seemingly normal man with one exception – he has the ability to speak to Scott telepathically. Scott soon discovers that the cursed skull holds the key to both of their futures.
The classic story of English POWs in Burma forced to build a bridge to aid the war effort of their Japanese captors. British and American intelligence officers conspire to blow up the structure, but Col. Nicholson , the commander who supervised the bridge’s construction, has acquired a sense of pride in his creation and tries to foil their plans.
A headstrong 16 year old Katy McLaughlin desires to work on her family’s mountainside horse ranch, although her father insists she finish boarding school. Katy finds a mustang in the hills near her ranch. Katy then sets her mind to tame a mustang and prove to her father she can run the ranch. But when tragedy happens, it will take all the love and strength the family can muster to restore hope.
When siblings Judy and Peter discover an enchanted board game that opens the door to a magical world, they unwittingly invite Alan — an adult who’s been trapped inside the game for 26 years — into their living room. Alan’s only hope for freedom is to finish the game, which proves risky as all three find themselves running from giant rhinoceroses, evil monkeys and other terrifying creatures.