With the help of more than 10,000 dedicated Zappa fans, this is the long-awaited definitive documentary project of Alex Winter documenting the life and career of enigmatic groundbreaking rock star Frank Zappa. Alex also utilizes in this picture thousands of hours of painstakingly digitized videos, photos, audio, writing, and everything in between from Zappa’s private archives. These chronicles have never been brought to a public audience before, until now.
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Guy Martin wants to build a working replica of a World War One tank, pass his tank driving test and drive the machine at Lincoln’s Remembrance Day parade.
Portrait of Jake Bickelhaupt from his underground restaurant, Sous Rising, to his 2 Michelin star winning restaurant, 42 Grams.
‘GrassRoots: The Cannabis Revolution’, explores the medicinal use of cannabis, the patients involved & the campaign to change UK law.
Elena, a young Brazilian woman, travels to New York with the same dream as her mother, to become a movie actress. She leaves behind her childhood spent in hiding during the years of the military dictatorship. She also leaves Petra, her seven year old sister. Two decades later, Petra also becomes an actress and goes to New York in search of Elena. She only has a few clues about her: home movies, newspaper clippings, a diary and letters. At any moment Petra hopes to find Elena walking in the streets in a silk blouse. Gradually, the features of the two sisters are confused; we no longer know one from the other. When Petra finally finds Elena in an unexpected place, she has to learn to let her go.
Can games change the world? With cities everywhere struggling to cope with the population growth that increased urbanisation brings, can video games be harnessed to help the residents, especially young people, take part in planning, and fixing their own cities? Today public spaces and entire cities are being designed, planned and played through the medium of games. The result of this ‘civic gamification’ is that city architecture and urban planning is being democratized. Cities have become the ground zero for digital innovation and the debate about how our cities evolve has suddenly gone viral. We follow three game companies navigating the space where urban planning and gaming meet. Lydia Winters at the game developer Mojang, the creators of Minecraft, Paradox Interactive and the game Cities: Skylines and José Sanches and his indie game Block’hood. How will our cities look in 20 – 100 years time?
Young musician Zach Sobiech discovers his cancer has spread, leaving him just a few months to live. With limited time, he follows his dream and makes an album, unaware that it will soon be a viral music phenomenon.
Driven by a constant need to create, Phish frontman Trey Anastasio takes on new projects, including some of his most personal music to date as well as Phish’s ambitious New Year’s Eve show at Madison Square Garden.
Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry riddled with discrimination and misogyny. Every year, the gaming community grows increasingly diverse. This has led to a clash of values and women are receiving the brunt of the consequences every day, with acts of harassment ranging from name calling to death threats. Through interviews with video game creators, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO begins the conversation that will shape the future of the video game world.
Janet Frame grows up in a poor family. She is different than the other kids. She is considered abnormal and locked away in a mental institution for eight years. Everything changes when she starts writing books.
The mostly true story of the legendary “worst director of all time”, who, with the help of his strange friends, filmed countless B-movies without ever becoming famous or successful.