A sordid and complex series of events unfolds when an ex-prostitute becomes involved with a couple in Hong Kong.
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After a long journey, Philip arrives at the Usher mansion seeking his loved one, Madeline. Upon arriving, however, he discovers that Madeline and her brother Roderick Usher have been afflicted with a mysterious malady: Roderick’s senses have become painfully acute, while Madeline has become catatonic. That evening, Roderick tells his guest of an old Usher family curse: any time there has been more than one Usher child, all of the siblings have gone insane and died horrible deaths. As the days wear on, the effects of the curse reach their terrifying climax.
As a misanthropic, aging bartender cares for his estranged wife they begin to outgrow their cynicism while he forges a friendship with an impressionable young woman who is just discovering it.
Rivers dry up not only because of lack of rainfall but also because of suffocation of smaller streams, chaotic urbanization, deforestation, and unplanned public policy. A civilization too can suffer from choking and draughts, in forms of dogmas, ignorance, and superstition.
This is the story of Richie and his journey to become the greatest rap-artist in the Netherlands. One evening he is violently mugged by a group of teenagers and loses his most prized possession: an expensive watch. When images of the humiliating robbery go viral, Richie’s hard-earned reputation is damaged.
A loving family set off in their car on what seems like a carefree family outing. They sing, stop for ice- creams and play eye-spy. However, it becomes clear that this isn’t a happy outing after all and only once the car arrives does the actuality of the narrative fully manifest.
When a hunter sent back to the prehistoric era runs off the path he must not leave, he causes a chain reaction that alters history in disastrous ways.
The sequel is set just weeks after Annie Barlow’s deadly confrontation with the Judas Killer. In this elevated sequel, we meet June, a woman whose carefully constructed life is beginning to unravel due to lucid nightmares so awful they disturb her waking life
When Spanish record producers express interest in Cuban musicians Ruy and Tito, the longtime friends are faced with the prospect of leaving their loved ones behind. After years of hoping and dreaming, they’ve finally earned the opportunity to bring their music to the rest of the world. But are the emotional trade-offs worth it in the end?
Gary, and his friends who are into gaming, renaissance fairs and various unsavory vices, stumble across a rare, medieval board game called “13 Demons.” They discover the game has a dark history and was banned from most countries long ago for strange and mysterious reasons including unexplained deaths attributed to the game. The object is to free the Realm of Darkhaven from the 13 Demons of the Apocalypse. They chalk it up to urban legend and decide to play, what they don’t know is that the 13 Demons presently walk the Earth disguised as humans. Slowly, the game consumes them, seducing them into believing they are “The Golden Paladins,” and are on a holy mission to save the world. But when the news reveals a number of local deaths caused by tree branches, baseball bats, hammers, etc. from assailants adorned in body armor, the thin line between reality and fantasy is shattered and the horrific realization that they are in way over their heads sets in.
A depressed dentist in mid-life crisis tries to learn why one of his happiest patients suddenly commits suicide, and a dark comedic adventure ensues.
A down on his luck driver making extra cash chauffeuring a low level drug dealer around town, finds himself in a serious financial bind and decides to kidnap the dealer’s child.