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Captured international assassins are locked up inside a high-tech bunker known as the Killing Chamber. To break out of this concrete hell they must duel each other, fight deadly ninjas and battle against gangs of masked maniacs. And… if they survive this, they will have to confront Snakehead: the lethal, deranged top dog who will stop at nothing to kill ’em all!
In a land in a distant past, three beautiful women, members of a lost tribe, battle a male genius with diabolical plans to destroy their “Lost Empire.” If the victor can find the sacred jewels, they can anticipate total power.
Narrowly escaping death at the hands of a notorious serial killer, Jessa Dixon awakens from a coma to learn her father committed suicide. Unconvinced, she investigates the suspicious suicide and uncovers a dark corporate conspiracy involving the police and the psychotic killer that almost took her life.
The Iraq war has turned from ‘Mission Accomplished’ into a hellhole with an indeterminate outcome. There are no WMDs. No links to Al Qaeda. No imminent threat as promised by the administration. In an alternate reality, a group of angry and disgruntled U.S. soldiers set out on a suicide mission to uncover the truth. Doing the unthinkable, they kidnap the Commander in Chief and interrogate him using the same techniques they were trained to inflict upon the people whose country they invaded.
A magnetic field anomaly allows a man to phone back into the past to his wife, who was murdered years ago. But to save her, he must identify the killer now and warn her until the anomaly disappears.
Dolemite is a pimp who was set up by Willie Greene and the cops, who have planted drugs, stolen furs, and guns in his trunk and got him sentenced to 20 years in jail. One day, Queen B and a warden planned to get him out of Jail and get Willie Green and Mitchell busted for what they did to him.
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Genetically-engineered Komodo dragons have become ginormous creatures hunting people on a remote tropical island. A small group of scientists must stop the dragons before they escape the island and destroy the rest of the world.
After the events in God of Gamblers II, Tai-Kun who lost his ESP powers has regained the abilities again and seeks revenge against Sing, the Saint of Gamblers. When Tai-Kun, aided by his fellow disciples, exerts ESP powers under full force against Sing who is doing likewise to them, the spacetime becomes distorted and sends Tai-Kun and Sing to Shanghai in 1937. Meeting his own grandfather Chow Tai Fook and the benign millionaire Ding Lik, Sing must deal with Ding Lik’s foes and the Japanese military forces, with his “mistaken” crush on one of a pair of twin sisters, find out who defeated the French “God of Gamblers”, Pierre Cashon, in that era (the mysterious “Comment allez-vous”), and finally find out how to travel back to Hong Kong in 1991.
The third and final movie in a trilogy.