After the death of their eldest sister the girls of Bannister family begin to feel that something is very wrong, but how is it connected to them and how will they survive the nightmare that is the Bannister DollHouse.
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Inside of an impoverished community in Chicago, Illinois, an ex-convicted felon, “Marcus Julian” returns from prison after eight years incarcerated. A product of a failed family structure, Marcus, like so many others in his community, functioned under a “street-code” of savagery. The “Gangster Disciples” governed the territories, and as a former outstanding member he lived in ongoing regret of the mob-related acts that led him to prison.
Three stories adapted from the work of Edgar Allen Poe: 1) A man and his daughter are reunited, but the blame for the death of his wife hangs over them, unresolved. 2) A derelict challenges the local wine-tasting champion to a competition, but finds the man’s attention to his wife worthy of more dramatic action. 3) A man dying and in great pain agrees to be hypnotized at the moment of death, with unexpected consequences.
When Ida, cheeks streaked by mascara tears, unexpectedly shows up at her sister’s, the staid Alison bargains her way out of mom duty for the night and the two head off to an Eastside wine bar. There, they run into Will and the freshly divorced, sweatpants-attired Clark. After some slightly inebriated commiserating about mismanaged marriages and other adult concerns, the foursome head out into the night, careening from downtown lofts to pot dispensaries to midnight swims and back again, determined to prove they still have what it takes to have a good time.
Preppy and wealthy Whitt Sheffield is in his last semester of law school when a professor assigns him to act as an advocate for a young, single mother who needs help finding – and keeping – a job. Whitt, whose snooty father wants Whitt to follow him into corporate law, is insulted by the low-class assignment, especially after he meets Kylie Burch, the woman he has to help. Kylie and Whitt clash at first, and it looks like Whitt will never be able to help her if he doesn’t understand her situation. But when Kylie and her son’s future as a family is suddenly threatened, Whitt discovers he and Kylie may not be so different, after all.
John Hall is a drifter who wanders into a small town in Maine. He needs a job and decides to seek employment at the community’s top business: a large textile mill. He is hired to work the “graveyard shift” — from around midnight to dawn — and, along with a few others, he is charged with cleaning out the basement. This task strikes the workers as simple enough, but then, as they proceed deeper underground, they encounter an unspeakable monstrosity intent on devouring them all.
P.C. George Dixon (Warner) a long-serving traditional “copper” who is due to retire shortly, takes a new recruit, Andy Mitchell (Hanley), under his aegis, introducing him to the easy-going night beat. Dixon is a classic Ealing ‘ordinary’ hero, but also anachronistic, unprepared and unable to answer the violence of Tom Riley (Bogarde). Called to the scene of a robbery at a local cinema, Dixon finds himself face-to-face with Riley, a desperate youth armed with a revolver. Dixon initially tries to talk Riley into surrendering the weapon, but Riley panics and fires. Dixon walks to his own death almost uncomprehending. Dixon is taken to hospital, but dies some hours later. The ending is another Ealing quirk, with ordinary decent society, including ‘professional’ criminals used to violence, banding together to track down and catch the murderer, who is trapped in the crowd at White City greyhound track in west London. To Andy Mitchell falls the honour of arresting Riley.
When her sister is killed and her double life as a webcam performer is revealed, Grace ignores the warnings of a cool-headed detective and gets involved in the case.
This 90-minute factual drama goes behind the scenes of the hit video game Grand Theft Auto, arguably the greatest British coding success since Bletchley Park. The fastest-selling entertainment product in history comes not from Silicon Valley, but is driven by a bunch of British game designers. Friends since their school days, they are led by the game’s mastermind-designer, Sam Houser. By 2002, Sam and his creative team have constructed for their fans a vast virtual world, teeming with a high-octane mix of criminal characters, lethal weapons and outrageous storylines. Here you can even shape and sculpt your avatar, crafting their character and appearance to your personal preference. This drama is for an adult audience and has not been authorised by the producers of Grand Theft Auto. Rather, it is based on court documents and interviews with many of those involved in the real events behind this compelling story.