Martha Wentworth
Wilson of the War Crimes Commission is seeking Franz Kindler, mastermind of the Holocaust, who has effectively erased his identity. Wilson releases Kindler’s former comrade Meinike and follows him to Harper, Connecticut, where he is killed before he can identify Kindler. Now Wilson’s only clue is Kindler’s fascination with antique clocks; but, though Kindler seems secure in his new identity, he feels his past closing in.
Wart is a young boy who aspires to be a knight’s squire. On a hunting trip he falls in on Merlin, a powerful but amnesiac wizard who has plans for him beyond mere squiredom. He starts by trying to give him an education, believing that once one has an education, one can go anywhere. Needless to say, it doesn’t quite work out that way.