Years after having her newborn child stolen from her, Sam searches a world infested with infected users from the Social Redroom website. After befriending a young girl named Bean, Sam is captured and locked in a facility dedicated to finding a cure for the Redroom Virus. Trapped and tortured, Sam tries to escape the facility before an impending update on the Redroom site hits 100% and unleashes its final phase of the attack.
Five university friends gather at a house party to ring in the New Year. Unbeknownst to them, an epidemic has erupted outside, causing outbreaks around the world. With nowhere else to turn, they barricade themselves indoors with only their phones, laptops, and other tech devices. They use their devices to research the possible cause of this outbreak. Information and video footage over flow their computers as they descend further into the cause and the ensuing chaos. As the virus spreads, the mood in the house changes from fear to paranoia. Who is safe? Who can they trust? Reality becomes blurred as they slowly discover the source of the virus causing the sickness…and there is no going back.
Twenty-three years after her hooker mother tried to kill her in the womb Helen remains damaged psychological goods. A mindset that gets worse when she suffers a traumatic head injury in an accident. Awakening in hospital, it’s discovered Helen has a tumour growth in her brain causing her to experience dark visions, disembodied voices and the omnipresence of a strange young woman. Soon, lost in a walking nightmare, in which nothing is what it seems, and her vicious actions barely remembered, it becomes crystal clear that whatever is inside her cracked psyche will stop at nothing to get out.