When a troubled teen makes contact with the spirit world, a tortured soul warns her that further communication will prove deadly. Despite this premonition, she delves deeper into a mystery that is centuries old and linked to her curious heritage.
Life on Earth is an eternal mystery, and some say it’s beyond our grasp. While some are content to live an ordinary life, others cannot accept the notion of death and will do anything to prevent their demise. Retired Lt. Arland Frye is a man who has had terrifying experiences and seen life changing horrors that led him on a dark journey into the unknown. Experimenting with Brujo magic and the occult, Lt. Frye is now on his deathbed and crosses over into another realm where the dance between life and death is a hallucinatory experience not just for him, but for those he chooses to take with him.
Fate has dealt Richard Vanuck a very strange hand; he’s a natural born exorcist. In fact, he’s the best there’s ever been, and with possessions on the rise across the city he’s booked solid. Eventually he comes to realize that performing exorcisms is the only thing he’s truly good at, even though his daily battles with Satanic forces are wearing him down.
Gary, and his friends who are into gaming, renaissance fairs and various unsavory vices, stumble across a rare, medieval board game called “13 Demons.” They discover the game has a dark history and was banned from most countries long ago for strange and mysterious reasons including unexplained deaths attributed to the game. The object is to free the Realm of Darkhaven from the 13 Demons of the Apocalypse. They chalk it up to urban legend and decide to play, what they don’t know is that the 13 Demons presently walk the Earth disguised as humans. Slowly, the game consumes them, seducing them into believing they are “The Golden Paladins,” and are on a holy mission to save the world. But when the news reveals a number of local deaths caused by tree branches, baseball bats, hammers, etc. from assailants adorned in body armor, the thin line between reality and fantasy is shattered and the horrific realization that they are in way over their heads sets in.
A brilliant female recluse sends a distress signal into outer space from a remote location. When the Aliens arrive, they realize it’s not a distress signal, it’s an ingenious trap designed to exact revenge on the extraterrestrials who abducted her as a child.