The terrifying tale of Amityville is back. When a young man encounters a weekend of horrors after taking a house sitting job from a spooky old woman.
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The doctor and soccer player in the leisure time Jo Hauser decides to move to Berlin and be an intern in a famous clinic, expecting to increase his knowledge and expertize, and help his handicap brother Willi Hauser. He joins a secret fraternity of doctors, under the leadership of Prof. Muller-LaRousse, who is researching the use of bionic muscles in human beings without any ethics or respect to the laws. The team is also volunteer to the experiences, and is under investigation of Paula Henning. When Jo gets close to a Filipino nurse, and becomes addicted in the drugs used in experience, he realizes the truth hidden in the methods used by the secret society in the development of science.
The mutilated body of a six year old girl is found in a water hole. The girl is identified as the missing daughter of Claudia. However, only two peices of evidence could be used to identify her; a bracelet with her name on it near the crime scene, and the fact that her right leg was three inches longer than her left. All other methods of identification were removed from her body. Five years later Claudia, now addicted to tranquilizers, receives a phone call from someone claiming to be her daughter, asking for her mother to come find her before ‘they’ kill her. Other mysterious clues show up, further indicating that Claudia’s daughter is indeed still alive, and very much in danger. Claudia, a run-down ex-cop, and a parapsychology reporter put together the clues to discover Angela’s whereabouts
After 23 horrifying days of gorging on human flesh, an ancient creature known as the Creeper embarks on a final voracious feeding frenzy, terrorizing a group of varsity basketball players, cheerleaders and coaches stranded on a remote highway when their bus breaks down. The terrified group is forced to come together and do battle against the winged creature hell-bent on completing its grizzly ritual.
Madge Hooper, owner of several small businesses in town, was killed during one of her daily walks along Yellow Ridge woods in the 1970′s. She died of a single shot gun blast to the chest then finished off by decapitation. Madge’s head was buried somewhere in the area of Yellow Ridge. Legend has it that if you go to a particular part of the woods at a particular time of day you can see the ghost of Madge Hooper wandering around in the woods looking for her head. After some bizarre killings of innocent campers begin to surface, John and Clarence, two local good ‘ole boys set out to prove that the ghost of Madge Hooper actually exists.
A group of nerd enthusiasts head to the woods of Bristol to partake in a LARPing session. When the bodies start piling up, the surviving LARP players will have to distinguish between what is part of the game and what is real if they are to survive.
In the 18th Century, John Cavendish, a Scottish adventurer, arrives in Tuscany and makes his fortune from his expert knowledge of botany and agriculture. In the present day, Marcus Cavendish, an American painter and playboy with mounting debts, receives a letter from Chiara Conti, an Italian solicitor, who reveals to him that he is of the Cavendish blood line. She tells him that he is the heir of Peter Cavendish, the last descendant of John Cavendish. Believing that this potential fortune may solve his money problems – and may even sort his head out – Marcus travels to Tuscany to get his inheritance. Having arrived at Cavendish Castle, Marcus thinks he has solved all of his problems, but discovers that he has to fight an ancient evil that has tormented his family for centuries, so he realizes that money, property and land mean little when faced with a blood curse as a surprise inheritance.