A real estate agent finds himself trapped in a haunted house with a mysterious squatter and must learn to conquer his fear to escape.
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Martin Bristol returns to where it all began: the home where he was kidnapped from. But he is not the boy who disappeared over 10 years ago. Tortured and abused at the hands of his psychotic captor, Graham Sutter, Martin is damaged beyond repair. Lurking in the shadows of suburbia, he stalks and kills without remorse. Special Agent William Perkins follows Martin’s trail of terror, desperate to capture him before he kills again. Martin’s family, mourning his disappearance for over 10 years, is informed not only that he is alive, but that he is responsible for the wave of murder sweeping through their town. Will they be able to reunite with their long lost son before it’s too late, or will Perkins have to use excessive force to bring him down?
From the director of CANDYMAN and the producers of PARANORMAL ACTIVITY comes a found-footage nightmare of lust, possession, and destruction. Jill’s an artist. Ian’s a filmmaker. And their love life is off the chain. There’s no experience too wild, no dare too dangerous—not even when Jill lets Ian strap her to a gurney in the abandoned hospital they’re scoping out for their next art show. But he shouldn’t have left her alone. Not even as a joke. Now, Jill’s hookup with horror has awakened something in that place. Something with a lust for more than flesh.
A film crew working on an Unsolved Mysteries-type-show in the mid-90s gets more than they bargained for when they arrive to film at an abandoned house only to find out it may not be abandoned after all.
Darkman and Durant return and they hate each other as much as ever. This time, Durant has plans to take over the city’s drug trade using high-tech weaponry. Darkman must step in and try to stop Durant once and for all.
A cursed house is host to several generations of terror after a witch casts a spell on it for eternity. Over the ensuing decades, deadly paranormal happenings haunt the home’s various occupants, as the evil in the walls grows stronger with every victim.
Three best friends – Alex, Az and Jim – head to Ibiza for their first lad’s holiday. Unfortunately, tagging along is Alex’s unimpressed ex-girlfriend Ellie. Arriving on the island, the lads dump Ellie with Alex’s sister Liz, and her friend Zara, and head to San Antonio to start their week of sun, sea and debauchery. Soon they end up in a club, run by local gangster Karl, where the attractions aren’t all alive – they’re zombies! Due to Jim’s drunken antics the zombies escape, and soon all hell breaks loose and no one on the party island is safe.
When a devoted husband and father is left home alone for the weekend, two stranded young women unexpectedly knock on his door for help. What starts out as a kind gesture results in a dangerous seduction and a deadly game of cat and mouse.
Inside a darkened house looms a column of TVs littered with VHS tapes, a pagan shrine to forgotten analog gods. The screens crackle and pop endlessly with monochrome vistas of static white noise permeating the brain and fogging concentration. But you must fight the urge to relax: this is no mere movie night. Those obsolete spools contain more than just magnetic tape. They are imprinted with the very soul of evil.
Four desperate teenagers. A night of sexy mayhem. The big city. Or so the plan goes, until a series of misadventures later, Babai, Pele, Ria and Payal end up in a locked shopping mall in the dead of the night. Alone at last… until an old couple appears out of nowhere with a piece of folded leather and a glass container with two dice made of bone. A game. Simple, but deadly. They call it Ludo. A game defiled by a young couple centuries ago. An unbreakable curse, a living board, eons of bloodbath spanning the subcontinent. A game that has reached this city. Not just monsters, but prisoners of fate. Immortal lovers existing under a curse that will not die. They live within the game. Blood must spill. Bone must shatter. Beware the rattle of the Ludo dice.