The history of Italian zombie cinema, beginning with the breakout worldwide influence and success of George Romero’s Night of the Living Dead and continuing through to Lucio Fulci’s trend-setting Zombie Flesh-Eaters (Zombi 2) and its many imitators.
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This is the story of how superheroes from Tim Burton’s prototype blockbuster Batman, Blade, X-Men, Spiderman to Iron Man and the Black Panther brought to life from the pages of comic books, first took over Hollywood and then conquered the world through action films with larger-than-life characters.
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Enter a world where pandemonium reigns and reckless ambition rules: the trading floors in the financial canyons of downtown Chicago. Here, men use strange hand signals to buy and sell everything from pork belly to soybeans while wearing the weight of our complex economy on their shoulders – along with their neon jackets. It’s a physical, bruising place, one where a slight gain creates heroes, rich beyond what their high school educations should ever afford. But the wrong move on the wrong day can ruin lives. At a time when millions have lost fortunes in the fickle stock market and fear abounds about the faltering financial system, FLOORED is a gripping, honest look behind the curtain of the trading floor that few have ever seen
Follows the rescue of a Thai soccer team trapped in a cave for 16 days.
In the late 1980s and early 1990s, skateboarding and hip-hop culture collide in downtown Manhattan. Archival footage from the era showcases the fusion of these two forms of expression.
Shin Dong-Huyk was born on November 19, 1983 as a political prisoner in a North Korean re-education camp. He was a child of two prisoners who had been married by order of the wardens. He spent his entire childhood and youth in Camp 14, in fact a death camp. He was forced to labor since he was six years old and suffered from hunger, beatings and torture, always at the mercy of the wardens. He knew nothing about the world outside the barbed-wire fences. At the age of 23, with the help of an older prisoner, he managed to escape. For months he traveled through North Korea and China and finally to South Korea, where he encountered a world completely strange to him.
Healthcare systems are overwhelmed, economies are disrupted and governments impose lockdowns to contain the spread of the virus. Where did this novel coronavirus come from? In what way was it manifesting itself in humans? How was it being spread? We uncover the vital questions scientists ask as they grapple to understand this new virus, and its potential threat. We also speak to the scientists and experts leading the fight against this latest pandemic to develop vaccines and treatments in a bid to halt the coronavirus’ relentless spread.
This new documentary by the father-and-son directing team of Daniel and Emmanuel Leconte pays tribute to the 11 journalists of the French satirical magazine Charlie Hebdo who were killed in the January 2015 attack by radical Islamic extremists.
2004 television special starring stand-up comedian Dave Chappelle. The performance was recorded at The Fillmore in San Francisco, California in June 2004, and it premiered on September 4 later that year on Showtime. The special earned two Emmy nominations.
Welcome to the captivating world of urban exploration, an international subculture of fearless thrill-seekers who lurk beneath city streets and trespass into long-abandoned buildings, defiantly searching for unseen treasures of modern civilization. Documentary filmmaker Melody Gilbert follows Max Action, Slim Jim, Katwoman and Turobzutek as they infiltrate aging lunatic asylums, government sites, faded tourist attractions, sewers, drains, and even the forbidden Catacombs in Paris. Many explore armed with only a camera, often snapping astonishingly beautiful photos.
Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry riddled with discrimination and misogyny. Every year, the gaming community grows increasingly diverse. This has led to a clash of values and women are receiving the brunt of the consequences every day, with acts of harassment ranging from name calling to death threats. Through interviews with video game creators, journalists, and academics, GTFO paints a complex picture of the video game industry, while revealing the systemic and human motivations behind acts of harassment. GTFO begins the conversation that will shape the future of the video game world.