Taking place between the events of Halo 4 and Halo 5: Guardians, Halo: Nightfall follows the origin story of legendary manhunter Jameson Locke (Mike Colter) and his team as they are caught in a horrific terrorist attack while investigating terrorist activity on the distant colony world of Sedra. Led by Locke, the Office of Naval Intelligence (ONI) agents are forced to coordinate with a Sedran commander with a remarkable history and deep-rooted mistrust of ONI. As the plot unravels, they’re drawn to an ancient, hellish artifact where they’re forced to fight for their survival, question everything, and ultimately choose between their loyalties and their lives.
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As Rincewind involuntarily becomes a guide to the naive tourist Twoflower, they find themselves forced to flee the city of Ankh-Morpork to escape a terrible fire, and begin on a journey across the Disc. Unknown to them, their journey & fate is being decided by the Gods playing a board game the whole time.
Clinging to an unfinished letter written by her recently deceased father, young Momo moves with her mother from bustling Tokyo to the remote Japanese island of Shio. Upon their arrival, she begins to explore her new habitat, meeting local children and learning their routines and customs. However, it’s not long before several bizarre occurrences crop up around the previously tranquil island. Orchards are found ransacked, prized trinkets start disappearing and, worst of all, each morning after her mother leaves for work, Momo hears strange mumblings coming from the attic of their home. Annoyed by these creepy goings-on and her mother’s refusal to believe them, Momo embarks on a strange and supernatural adventure to discover the source of the mischief, which leads her to a trio of troublesome imps: the flatulent lizard Kawa, the childlike Mame and their hulking ogre leader Iwa. Momo also learns that her visit to the island is in some way connected to her father’s mysterious letter.
Angela Bennett is a freelance software engineer who lives in a world of computer technology. When a cyber friend asks Bennett to debug a new game, she inadvertently becomes involved in a conspiracy that will soon turn her life upside down. While on vacation in Mexico, her purse is stolen. She soon finds that people and events may not be what they seem as she becomes the target of an assassination. Her vacation is ruined. She gets a new passport at the U.S. Embassy in Mexico but it has the wrong name, Ruth Marx. When she returns to the U.S. to sort things out, she discovers that Ruth Marx has an unsavory past and a lengthy police record. To make matters worse, another person has assumed her real identity …
When Edward, Peter, Lucy and Susan each follow their own path, they end up finding themselves at Willy’s Chocolate factory. Walking through a wardrobe, they discover the world of Gnarnia, which is ruled by the White Bitch. Meeting up with characters such as Harry Potter and Captain Jack Swallows, the newly reunited family must team up with Aslo, a wise-but-horny lion to stop the white bitch’s army
Three men walk into a bar; two geeks and a cynic. They are three ordinary blokes who all have dreams and hopes for an exciting and better future
After the murder of her two Scandinavian friends in Morocco, a Russian blogger decides to do her own justice.
An ex-cop turned con threatens to jump to his death from a Manhattan hotel rooftop. The NYPD dispatch a female police psychologist to talk him down. However, unbeknownst to the police on the scene, the suicide attempt is a cover for the biggest diamond heist ever pulled.
When Aryong, the daughter of a triad boss from Hong Kong is accused of killing the boss of a competing triad, she is goes into hiding in Korea. Upon arriving, she is guided by a nimble but loyal Gi-chul and his motley crew, who are assigned to protect her until her return.
After losing the love of his life to a cruel Philistine prince, a young Hebrew with Supernatural strength defends his people, sacrificing everything to avenge his love, his people, and his God.
Children’s author Dorothy Gale makes a decent living continuing her grandfather’s series of Oz books. When a new agent enters the scene, Dorothy moves to New York city. In the midst of a major business deal for her books, Dorothy discovers that her books are not based on her imagination, but on repressed memories. While Dorothy struggles with the revelation, she is forced to confront The Wicked Witch of the West, who has descended upon the Big Apple, determined to settle an old score.