In a small village under the shadow of a nuclear power station, a toxic family with a past which must face the ghosts that threaten their future.
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Beatle is a quirky loner who refuses to live by society’s rules. Her business cards read “Towing/Assassination,” and she even has a hit man infomercial to go along with it. Her only human contact is with her psychiatrist and the stripper/hooker she employs once a week. Everything changes the night she meets Athena Klendon, a suicidal blonde with a secret. With a demented killer on their tail, courtesy of Athena’s crooked former employer, the two quickly strike a bargain. Athena will change her life insurance policy to reflect Beatle as the beneficiary in exchange for her own execution. And while they wait for the paperwork to come through, Beatle will provide room and board and get some extra help on her infomercial. The two have no idea that Detective Holt has been on their case reviewing their every move. Just when he thinks he’s got Beatle pinned beyond a shadow of a doubt, this comedic mystery takes a wild and unexpected turn.
Theresa, a haunted young woman spiraling in the wake of profound loss, is torn between her fractured emotional state and the reality-altering effects of a potent cannabinoid drug.
A crew of men who do the high-wire work of fixing the electrical grid are hit by a sudden deadly storm.
Jenna Davis, a single working mother, wakes up at home to discover she’s delivered a stillborn baby girl. Is the child a victim of a cunning prenatal nurse who no one remembers seeing or is she the victim of her mother’s own fractured psyche?
A sweeping multigenerational story set against the backdrop of the raw, roaring New York City of the late 1980s; adoption, teen pregnancy, drugs, hardcore punk rock, the unbridled optimism and reckless stupidity of the young—and old—are all major elements in this heart-aching tale of the son of diehard hippies and his strange odyssey through the extremes of late 20th century youth culture.
Indie Game: The Movie is a feature documentary about video games, their creators and the craft. The film follows the dramatic journeys of video game developers as they create and release their games to the world. The film tells the emotional story of friends Edmund McMillen & Tommy Refenes, as they craft their first Xbox game: “Super Meat Boy”. It follows Phil Fish, the creator of the highly-anticipated game: “FEZ”. After 4 years of working in near solitude, Phil reveals his opus to the public for the first time. And, the film tells the surprising story of one of the highest-rated video games of all time:”Braid”. The film is about making video games, but at its core, it’s about the creative process, and exposing yourself through your work. In short: Making fun and games is anything but fun and games.
Somaieh, the youngest daughter of an indigent family, is getting married and fear is overwhelming each and every member of the family regarding how to overcome their difficulties after she’s gone.
Set just before the fall of the Berlin Wall in 1989, Sgt. Ray Elwood is an American soldier stationed at a German army camp. A soldier because a judge gave him a choice between the army and jail, Ray spends much of his free time cooking cocaine for the MPs. When a soldier dies and a toxicology screen shows an alarming level of illegal narcotics, someone is sent in to investigate.
Susan, struggling to cope in her new marriage to police officer Mike, is missing the luxurious lifestyle provided by her ex-husband and successful attorney Dillard. His riches, however, are soon challenged as he becomes the target of scam artist Charles Brown. Meanwhile, the bond of two best friends from childhood is threatened by challenges faced within their social club, pressures from work, and temptations. My Side Piece is a drama driven love rectangle: exposing lust, greed and betrayal. Directed and produced by Dewey Allen.
A character study as well as a meditation on communication, creativity, and physical space, Take What You Can Carry is a picture of a young woman seen through the interiors she occupies and the company she keeps. A North American living abroad, Lilly aspires to shape an intimate and private place of her own while connecting to the world around her. When she receives a letter from home, it provides the conduit she needs to fuse her transient self with the person she’s always known herself to be.