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A simple can of ravioli propels this spectacular 30,000-kilometre, eight-country journey through all phases of food production and the far flung sources of international ingredients. A dream-like voyage with glimpses of disconcerting realities, the story begins with a single mother toiling in one of the biggest open pit mines in Brazil and ends on the shelf of a grocery store in Finland. Along the way, the workers whose calloused hands mine, raise and harvest each ingredient reveal their dreams and hopes, like the Danish pig farmer who loves his sows but longs for a girlfriend, and the Portuguese tomato picker who wants to stay healthy long enough to pay her daughters way through university. Sumptuous photography and impressive sound design make an eloquent statement about our modern, globalized world, making us aware of the hundreds of invisible people who prepare the food we eat every day. -Gisèle Gordon (HotDocs.ca)
MOLE MAN follows RON, a 66-year-old autistic man who has spent the last five decades building a 50-room structure in his parents’ backyard. Using no nails or mortar, Ron instead creates perfectly balanced structures from scavenged materials he finds in the woods outside his Western Pennsylvania home. When Ron’s father passes away, leaving him living alone with his 90-year-old mother, Ron’s siblings are left to figure out what’s best for Ron – who has never been officially diagnosed with autism – when his mother can no longer care for him. In an effort to find the money to keep Ron in his home, his friends team up in search of a mythical mansion Ron insists lays abandoned in the forest. But will they be able to find it? And, more importantly, does it even exist? This is the story of an extraordinary life, a family, and the beauty of thinking differently.
Thousands of participants in a San Francisco-based alternate reality game end up getting more than they bargained for. Told from the players’ perspectives, the film looks over the precipice at an emergent new art form where the real world and fictional narratives merge to create unforeseen and often unsettling consequences. Examining counter-culture, new religious movements and street art, this film takes the viewer on a journey into a secret underground world teeming just beneath the surface of everyday life.
The incredible true story of America’s bloodiest family feud told through a combination of documentary interviews and traditional Western scenes tracking the fallout between the Grahams and Tewksburys which led to a ten year battle and cost up to fifty lives.
David Attenborough and scientist Johan Rockström examine Earth’s biodiversity collapse and how this crisis can still be averted.
Tethered addresses the current landscape concerning the well being of all of us, as it is in current crisis due to our digital addictions and screen dependency.
14-year-old Laura Dekker sets out on a two-year voyage in pursuit of her dream to become the youngest person ever to sail around the world alone.
Here comes DEATH’s probing and pulsing rock doc, DEATH BY METAL, pulling back the palm fronds of DEATH’s origins in Altamonte Springs, Florida, and latching a narrative hook into the headstrong Chuck Schuldiner juggernaut for fifteen gratifying if sometimes frustrating years. As the baby steps become giant leaps, the stable of supporting players grows and continually shines in its own devious light.
A Noble Lie is the culmination of years of research and documentation conducted by independent journalists, scholars, and ordinary citizens. Often risking their personal safety and sanity, they have gathered evidence which threatens to expose the startling reality of what exactly occurred at 9:02 am on April 19, 1995 in Oklahoma City.
Can games change the world? With cities everywhere struggling to cope with the population growth that increased urbanisation brings, can video games be harnessed to help the residents, especially young people, take part in planning, and fixing their own cities? Today public spaces and entire cities are being designed, planned and played through the medium of games. The result of this ‘civic gamification’ is that city architecture and urban planning is being democratized. Cities have become the ground zero for digital innovation and the debate about how our cities evolve has suddenly gone viral. We follow three game companies navigating the space where urban planning and gaming meet. Lydia Winters at the game developer Mojang, the creators of Minecraft, Paradox Interactive and the game Cities: Skylines and José Sanches and his indie game Block’hood. How will our cities look in 20 – 100 years time?
Join Louis Theroux as he investigates the affect crystal meth addiction is having on the local community of Fresno in California’s Central Valley.