Virtual technologies and human touch interaction blend when scientist Max Bernholm discovers that by connecting himself to a computer server he can achieve “the human feel.” This allows users of the program, known as “The Generator,” to experience the same feelings that the human subjects were experiencing when connected to their computer systems. Leander, the captain of the subjects was brought in as a kid and trained to make other people’s dreams or fantasies come true within the virtual world. However when Max, testing his newest technology of mind control, starts to lose control, Leander and his girlfriend Natalia are drawn into a hazardous game. The only chance to stop Max depends on Leander gambling with his life, but if he succeeds, he could save not only his own life, but the lives of his loved ones.
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A NASA spacecraft proves Einstein right when, travelling faster than light, it ends up near King Arthur’s Camelot. On board are big-hearted Tom Trimble and Hermes, the look-alike robot he built. Tom immediately makes friends with pretty Alisande and enemies with the awful knight Sir Nordred. It seems Nordred is out to oust Arthur, while Alisande’s father is not the goose she believes him to be but is also a victim of Nordred’s schemes. It’s as well the Americans have arrived.
It’s London, 1892 and Defendant 47 is on trial but can’t remember who he is. He only can remember a few details, where he’s been lately and glimpses of the past. Defendant 47 slowly starts remembering that he’s mathematician who runs a photography studio. He now remembers that his preferred subject were children. Through them, he met Ellen Rhodes, the one who will only bring him to a dark end.
A bad night out just got a fair bit worse, it’s the end of the world! Something terrible has happened, the undead are out in force; roaming the streets and devouring all who get in their way. A group of soldiers, civilians and teenagers take shelter in a local school for protection from the undead hordes outside, but no rescue is coming. Food is running low – morale doubly so, tensions are high and things are looking bad when a stranger arrives outside the gate. Then they get a whole lot worse.
Powerful short film, which explores human existence at the most fundamental, personal level – what it means to be a conscious individual. Set hundreds of years in the future, a derelict spacecraft, controlled and powered by a human brain, floats aimlessly in the outer reaches of space. Trapped in the cold, mechanical prison of the vessel, the brain, which has no recollection or concept of self, miraculously begins to experience disjointed images of its former life – images it cannot understand. Yearning for freedom and yet unable to move, the brain devises a plan to build itself a mechanical body from parts of the ship. Maybe then it will understand the images it is seeing – maybe then it will feel alive.
During a wild weekend in Las Vegas, four young friends get into trouble with a loan shark and must skip town in a hurry. But gambling problems may be the least of their worries after they get stranded in the Nevada desert. One of the guys discovers a mysterious metal fragment, then promptly goes missing during the night. When the remaining three catch up with their lost friend, there’s something different about him. As his condition worsens, the others realize that something unearthly might be stalking them in the desert.
Eric is a secret agent currently working as security guard for senator Dilly. The senator is the main advocate for a new kind of police officer: the Tracker, an perfect and nearly invulnerable android. When Eric realizes that senator Dilly is playing dirty games, he does not only have Dilly’s security chief Ross after him, but also those nearly undefeatable Trackers.